LoopDiDoo
Notes:
- The elevator (the blue platform) is the only object that utilizes the Up/Down directions. All other objects treat the Up/Down action as a "skip" action, you can use this for your advantage ;)
- You don't have to use all actions in the inventory on every level. Even more so, try completing each level with as few actions as possible
- Some levels require to make "illegal" actions (like moving into a wall). This is not a bug, it is by design
Made for GMTK Jam 2025
LoopDiDoo is a short, brain-bending puzzle game built around one simple idea: loops. You’ve got a limited set of input functions, and it’s up to you to assign them to different objects in the puzzle map: Elevators, control levers, creatures, even yourself, to make everything work in sync and help you reach the flag.
But there’s a catch: you’re not allowed to kill the player. No falling off the screen, no getting crushed, no bumping into deadly obstacles. You have to solve the puzzle safely, with smart planning and perfect timing.
Set your commands in order, hit play, and watch the loop unfold. If it doesn’t go as planned, adjust your inputs and try again.
CONTROLS
Select an input button from the upper toolbar (or press the corresponding number key) and then click on the object you want to assign the input to. You can assign inputs to: Your player, the other creature, the door lever, and elevators.
Once you've assigned all the inputs you want, click the RUN button (or hit the space bar) and watch your instructions take action!
- Numbered keys - select input (can also use mouse)
- Space - run instructions (can also click RUN button)
- Hold Space - Speed up (can also click and hold the speed up button on the top right)
- R - Reset level
- N - Next level
- P - Previous level
- ESC - Return to menu
THE TEAM:
- Development - Alon Levy & Gabi Balko
- Art - Gabi Balko
- Sound - Yarden Gruman




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